﻿using GameFramework.Network;
using UnityGameFramework.Runtime;

namespace StarForce
{
    public class S2CHeartBeatHandler : PacketHandlerBase
    {
        public override int Id => (int)PackageType.PKG_HEARTBEAT;
        public override void Handle(object sender, Packet packet)
        {
            S2CHeartBeat data = (S2CHeartBeat)packet;
            Log.Info("收到服务端发送过来=>PKG_HEARTBEAT");
        }

    }
}